Tom clancy's the division review

game Info
Box Art N/A
Platform Win, PS4, Xbox One
quảng cáo trên internet Ubisoft
Developer Massive Entertainment
Release Date Mar 8, 2016

The Division has made a fair few promises since its announcement in 2013.

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When Ubisoft và its Massive studio pulled the curtain back on The Division several E3s ago, they promised a new kind of game in the Tom Clancy universe that married extensive online multiplayer tư vấn with a unique, beautifully rendered modern-day thủ đô new york City setting. But as years came và went without a release và delays piled up, doubts collected at The Division"s feet as khổng lồ whether it could actually deliver on any of the hype.

The good news is that in many ways, The Division executes well enough on the parts of its identity that would seem the hardest to get right in an mở cửa world. But The Division"s slavish adherence khổng lồ the drip-feed mentality of massively multiplayer online role-playing games makes it feel lượt thích much less than it could be.

There are few things you vày in The Division that don"t involve guns

The Division is mix weeks after a weaponized pathogen called the Green Poison ravages thành phố new york City. The titular organization is a government sleeper agency called from the denizens of the thành phố to try to lớn restore order và investigate the cause of the plague but, this being a video game, things go bad quickly. Left to lớn pick up the pieces, it"s your job to restore the Joint Task Force of local law enforcement & medical services and try lớn bring hope back lớn the people of NYC.

You primarily bởi vì this through shooting people.

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I"ll get this out of the way now. There are a few things you bởi in The Division that don"t involve guns — cool augmented reality tech allows for in medias res snapshots of events during the outbreak and provide little mysteries to lớn follow, và sometimes you"ll help citizens in need on the street. But these scenarios are pretty underdeveloped, & the gross majority of The Division is spent running from one place in its open-world Manhattan where you shoot people to the next. This isn"t unusual for a video clip game, và I"m not going to lớn slam Ubisoft Massive and its partners for it unnecessarily. I"m just saying, there"s not a lot of variety here in that regard.

Thankfully, there"s a lot to lượt thích in The Division"s shooting, & when combined with some varied terrain và a lot of differences in verticality, the foundation of a good third-person shooter is present. This is more impressive for two reasons: First, The Division is an open-world game, a genre not typically known for competent shooting; second, for all intents and purposes, The Division is an RPG.

When you shoot enemies in The Division, damage numbers fly off as loot drops and experience is earned. Other games have tried this mã sản phẩm with varying success, two of the best examples being Gearbox"s Borderlands và Bungie"s Destiny. Both of these examples often struggle to lớn make their shooting feel properly responsive, meaty and powerful. But somehow, The Division"s gunplay more often than not feels lượt thích a shooter should.

Don"t get me wrong: Contrary lớn some of Ubisoft"s messaging around the game, The Division is largely playable solo, and a scaling difficulty system made sure that as long as my cấp độ matched the recommendation for the encounters in question, I had a surmountable challenge in front of me. Also, despite the MMO overtures, there is a story and important characters in The Division, complete with cutscenes and some plot development that goes beyond the more passive presentation in many online RPGs.

The Division is more fun with friends

This is staved off somewhat by the good combat fundamentals & level kiến thiết that, early on, feels more or less on par with other good third-person shooters. But later levels feel particularly constrained khổng lồ overly simplistic màn chơi design ideas. The sort of iteration & slow introduction of new factions và enemy types finally gives way lớn "this one is purple, và that one is yellow." Almost as if in acknowledgement of this shortage of new ideas, the challenge in later missions is often reduced to lớn elite enemies rushing your position with shotguns or LMGs, rather than anything truly new or inventive.

In wider, more mở cửa spaces, this made for some fun, on-my-feet strategizing as I scrambled from one piece of cover khổng lồ another. But in more constrained spaces with lots of cấp độ geometry khổng lồ get hung up on, it led to lớn quick & frustrating deaths, making the The Division feel artificially bogged down, & much less fun.

This late-game drought of new ideas is frustrating in part because The Division teases at least one encounter later on involving the kind of escalation it struggles with so often. It wasn"t just exciting, it felt new — and then the trò chơi ended.

That is, insofar as The Division ends. I was greeted with a pop-up after finishing the last "proper" mission in the trò chơi that there would be more story-oriented mainline missions and "endgame" content to come. I understand that MMOs have khổng lồ make promises lượt thích this, but in a trò chơi I played by myself — effectively, and enjoyably, I might địa chỉ — as often as I did with other people, the lack of any proper resolution khổng lồ The Division"s story doesn"t feel lượt thích a promise. It just doesn"t feel finished.

Wrap Up: The Division"s MMO aspirations get in the way of its shooter fundamentals

Many games trying to lớn mix MMO systems with combat-oriented design get mired in a constant number chase that makes enemies feel lượt thích too much of a damage investment, rather than satisfying challenges khổng lồ overcome. But The Division gets shooting và encounters right in ways plenty of other games have tried & failed, building a basis for a truly social tactical shooter.

I just couldn"t help but bump my head against a ceiling that felt built for an MMO mindset at odds with what The Division does well. Now we’re all waiting lớn see what Ubisoft Massive’s priorities for post-release tư vấn are, và whether it leans into what’s working — and whether it can avoid the pitfalls that have claimed so many of its peers.

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The Division was reviewed using a retail Xbox One copy purchased by You can find additional information about"s ethics policy here.