Tham Gia

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I had planned it all very carefully. There were way too many guards still looking for me, và with sunrise coming shortly, I had almost no chance of making it out lớn the nearest safe landing zone with an injured prisoner on my shoulders. But I wouldn’t have to. During the night, I planted some C4 on this outpost’s radio communication equipment, the anti-aircraft battery, & most importantly, their AA radar. So I took a deep breath, detonated all three at once, called in a chopper, và watched it all unfold. After a short while, my ride swooped in, blasting an APC lớn bits with a ferocious rocket barrage, and cutting infantry down with heavy machine gun fire as I scrambled from my hiding place lớn the main courtyard, prisoner in tow. I hopped in with my precious cargo, and then jumped on the side-mounted minigun khổng lồ keep the newly arrived reinforcements at cất cánh as my chopper smoked and sputtered its way out of the hotzone.Bạn sẽ xem: Metal gear solid 5: the phantom pain review

That’s Metal Gear Solid V: The Phantom Pain almost all the time, and what’s truly incredible is that none of this escape was scripted or directed. My mission was simply lớn get that prisoner out alive. The rest of it, from the time of day I chose lớn approach to lớn crippling the base’s ability to khuyến mãi with an aerial assault was a testament to how perfectly all the pieces of Phantom Pain’s chơi game fit together. It is, unquestionably, my favorite Metal Gear to play, though I vì chưng wish its story delivered as many memorable moments as its sandbox empowered me to lớn create for myself.The number of different factors khổng lồ consider makes every bad situation you find yourself in a fun puzzle to lớn solve.

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Right from the moment you’re told khổng lồ get on your horse & explore the Afghan countryside, Phantom Pain feels intimidating, almost overwhelming in terms of the freedom its xuất hiện world affords & the number of concepts it expects you lớn grasp. It’s almost too much, especially given the relative linearity of previous Metal Gears. But what initially appeared lớn be an overly dense tangle of features lớn fiddle with instead unraveled into a well integrated mix of meaningful game play systems that provided me with a wealth of interesting decisions khổng lồ make.

Let’s take another look at my daring prisoner rescue for instance. Phantom Pain’s day/night cycle & dynamic weather played a big role in my decision khổng lồ pull the trigger on that C4. While I knew I wouldn’t have the cover of night, I was also fairly certain I wouldn’t have fog, a sandstorm, or even a little rain to make my footsteps harder khổng lồ hear, because my intelligence team back at my base forecasted the weather in advance. I also knew that I needed a closer extraction point, so I sought out that anti-air radar to xuất hiện one up. Then there was the comms equipment, which I messed up on. Since I didn’t destroy all of the transmitters, reinforcements from nearby outposts came lớn complicate things at the end. The number of different factors khổng lồ consider makes every bad situation you find yourself in a fun puzzle to solve.

More importantly though, you’re free to solve those puzzles your own way because of how flexible Phantom Pain’s core chơi game is. The transition between careful stealth và going loud is a lot more organic than in any previous MGS, and getting aggressive never feels “wrong” the way it often does in stealth games. If someone spots you, you get a few seconds of slow motion (called Reflex Time) lớn take them down silently and prevent a full combat alert. Not only does this create a lot of tense, sweet-looking movie moments, but it gives you the freedom lớn take calculated risks with room for exciting mistakes.

Even when things bởi get out of hand, missions progress accordingly. Your carefully planned sneaking mission might turn into you chasing down a fleeing target on horseback, or a white-knuckle showdown with an enemy gunship instead, but going “off-script” isn’t a one-way ticket khổng lồ failure and frustration.

The fact that it’s relatively painless to experiment and get a little (or even extremely) aggressive makes playing with the many fun toys Phantom Pain provides a literal blast. I can điện thoại tư vấn in a gunship for close air support, desvtvplus.vnate targets for a massive sleeping gas bomb, or have a customizable combat walker dropped in for me to lớn wreak havoc with. Gunplay feels responsive, direct, & so very right, and unlike Ground Zeroes, I can use all this stuff guilt-free since it doesn’t completely tank my mission ratings.

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That isn’t lớn say that playing like a trigger-happy maniac doesn’t have ramifications, because it most certainly does, thanks lớn Phantom Pain’s fantastic base-management layer, Mother Base, which is far deeper và and more detailed than it has any reasonable excuse khổng lồ be. It’s essentially the full realization of all the good ideas Peace Walker seeded. From Mother Base, you manage the construction, staffing, và R&D needs of your growing mercenary group, the diamond Dogs. Every soldier I kill và every supply truck I mercilessly blow up in the field is missed potential. In other games, enemy outposts are simply filled with threats khổng lồ be eliminated, but in Phantom Pain they are opportunities to lớn gain resources và new recruits.

And as it turns out, it takes a whole lot of money, manpower, and materials lớn run a successful private military corporation. There's an outrageous number of guns, gadgets, và abilities khổng lồ unlock for yourself, & for the vehicles and sidekicks you’ll employ throughout the story - & many require you to lớn meet several criteria lớn snag them. You’ll need to lớn keenly new recruits khổng lồ an arm of your infrastructure suited khổng lồ their talents, send well-rounded combat groups out on side contracts lớn keep money coming in, and direct research efforts much lượt thích you would in an X-COM The breadth of options khổng lồ choose from & decisions to make isn’t the most impressive thing though - it’s the fact that all of it has a relevant, meaningful impact when you head out onto the field.

Granted, re-assvtvplus.vning newly conscripted soldiers across different branches of my base sounds about as sexy as balancing my checkbook, but when, for instance, my R&D team threw me a newly modified version of my favorite assault rifle, or when re-routing personnel into tư vấn and logistics led khổng lồ me gaining access to lớn off-map artillery bombardment, I was glad I took the time to lớn sweat the details. The door swings both ways too: just as those back-end decisions become tangible boons in the field, the choices I make during a mission have ramifications for the resource crunch at trang chủ as well.

Resource management is, in fact, the blood coursing through the veins of this open world, giving its many interconnected infiltration spaces their reason lớn be. While Phantom Pain’s thoughtfully structured sandboxes provided the freedom to lớn sneak by smaller outposts on my way to lớn my primary objective, I rarely did. After all, those unsuspecting guards could have vital intel, and they sure aren’t going to lớn interrogate themselves. They might know the location of a supply truck I could steal to drive into the next base unmolested, or they could spill the location of a talented gunsmith for me khổng lồ rescue. Sure, it’ll take me out of my way, but I’d finally be able khổng lồ research that sweet new anti-material xạ thủ rifle I’ve been lusting after. This masterfully woven relationship between The Phantom Pain’s many systems, both management và action-based, elevates its gameplay to a wholly different plane than its many open-world action contemporaries.This is doubly disappointing in a series known for (sometimes clumsily và exhaustively) exploring its subject matter. The opposite is true here though. The Phantom Pain brings up topics lượt thích the personal cost of revenge, child soldiers, và torture to lớn name a few, but it has positively nothing to lớn say about any of them other than that they exist. Thankfully though, it never wasted my time pretending to lớn say more, as cut scenes were sparse & brief, so as to lớn let me get back khổng lồ playing. As nice as that might be though, I’d rather have the “problem” that Guns of the Patriots had, where there were “too many” awesome moments & plot twists.

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For their part, Phantom Pain’s story elements are at least well produced, with beautiful cinematography, and workmanlike performances from everyone, including Keifer Sutherland, who sadly has practically nothing to bởi vì as Big Boss. His inexplicable silence through even the most crucial story beats towards the kết thúc go beyond mere stoicism, & were positively jarring. Almost gone are the off-topic codec convos, climactic trùm cuối battles, và memorable character moments of Metal Gears past. Everyone seems to lớn exist solely to lớn walk on screen, deliver information, & then stand there dramatically.