RPGs: trang chủ to slavering dragons blotting out the sun, mystical elves wielding ancient enchanted blades, sci-fi blaster battles on distant alien worlds, and androgynous youths clad in fierce fashions sporting an unpractical amount of zippers & buckles. These are among the first images players may associate with their favorite gaming genre. Which is exactly what makes Warhorse Studios’ realistic-to-the-max effort Kingdom Come: Deliverance such a noteworthy occurrence. Sure, it’s not the first trò chơi to eschew fantasy and science fiction trappings or feature a historically-accurate setting, but not many have yet done so to such a satisfying kết thúc result, not lớn mention going the open-world route và still succeeding, for the most part, brilliantly.

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Any review of Kingdom Come: Deliverance should probably begin with a warning of some sort, that this trò chơi is not for those that are easily frustrated. Life is hard, & this game, in its quest to remain as lifelike as possible, does not shy away from absolutely crushing the player, particularly during its first half. It’s not so much that things get easier later on, but being given time khổng lồ come to grips with the game’s various systems & level up skills at least enables players khổng lồ meet new challenges on more even footing. Practice is the operative word here, & while it won’t make things perfect in KC:D — there are still plenty of challenges during the game’s latter stages — players will at least be able to lớn hold their own.

This isn’t a case of a game being challenging for the sake of it; everything is in service of realism. Players take on the role of young Henry of Skalitz, a common blacksmith’s son living a simple life at the turn of the fifteenth century in the kingdom of Bohemia, the western part of the current-day Czech Republic. Henry’s daily life consists of assisting at his father’s forge, flirting with the local tavern wench, và causing trouble with his mates. As befits his station in this realistic medieval world, Henry has no formal weapons training, no money khổng lồ his name, and only a passing knowledge of horsemanship. If this sounds lượt thích the early hours spent in the trò chơi severely hamstring players as lớn what they can do, that is because they absolutely do. Kingdom Come puts most of its emphasis on the role-playing parts of being an RPG, often treating the gaming as a distant third. This does wonderful things for immersion, but some players will find the price of admission too high to accept. Amazingly, a Hardcore trò chơi mode has been added since release, upping the ante on realistic play by, amongst other things, hiding the combat reticule, eliminating fast travel, và forcing players khổng lồ navigate via landmarks và position of the sun by taking away the in-game map.


With a high enough speech skill, talking oneself out of confrontations is an option.

To make sure players get the most accurate simulation of medieval life in Kingdom Come, Warhorse brought in a slew of academics khổng lồ act as historical experts và advisors on the project. As Henry travels the land and overhears bits of info, an in-game codex fills with detailed accounts of the Bohemian life, from historical figures, battles, và locations, lớn rules governing everyday existence, religion, even how toilets và plumbing worked back then, và everything in between. Should Henry go a while without washing, the citizenry, particularly the sensitive noses of the nobility, will respond to him less enthusiastically. Food will spoil if not eaten quickly, guards will imprison Henry if he’s seen in town at night without a torch to lớn light his way, và even the fast travel system will only go so far as lớn move Henry at a faster tốc độ than normal to lớn the desired location while time moves on & his energy & hunger levels continue lớn decline. The menu goes on, & it’s honestly a bit overwhelming to lớn keep up with everything when first starting the game, but all these details are implemented in such a way as to lớn become second nature before too long.

Using swords, axes, maces, spears, và other medieval weaponry, the basic idea of combat revolves around going beyond mere hit-or-miss strikes. Opponents — as well as Henry himself — have five different hit zones that must be individually targeted. Strikes to lớn the head, arms, & legs require different command inputs, và take into account how the opponent is armored in each region, as well as whether the blow is being properly blocked or not. A stamina gauge depletes with each strike made & received, often acting as an additional buffer before damage begins chipping away at the health bar. It’s a complicated system that requires quite a bit of practice to lớn become comfortable with, & when combined with Henry’s lack of combat skill & armor it makes early battles against trained và outfitted soldiers seem incredibly unfair. Once Henry attracts an opponent’s attention, the game will also not permit him khổng lồ heal himself, so opening up the pause menu và eating a quick meal mid-battle to heal is not an option.

A number of other systems that come into play in KC:D can seem equally difficult to lớn come khổng lồ terms with. At the start of the game, Henry is unable to perform most actions, simply because he has never been taught how to vày them. Pickpocketing, archery, và even reading are things a simple blacksmith’s son would have never learned in medieval Bohemia, so Henry must find someone khổng lồ teach him these things before he can even begin to lớn struggle through each skill’s early ranks. Brewing healing potions can be a useful skill, but one must first have all necessary ingredients, the proper recipe, & finally be able to lớn even read the recipe in the first place before even attempting the herbalism mini game, which literally has players follow each step in the recipe khổng lồ boil, grind, simmer, & distill potions. Easily the most difficult and most useful skill khổng lồ learn is lockpicking, which consists of an accuracy mini game that, early on, can be frustrating lớn the point of giving up, & is an example of something that was made all the more challenging by being ported from a mouse-and-keyboard thiết đặt to a gamepad’s thumbsticks.


One-on-one battles are tough enough, but facing down multiple enemies can quickly end in death.

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As challenging as it can be at first to adapt lớn the different chơi game systems, it’s the realistic role-playing that players will remember long after the game’s ending credits roll. One of the key aspects of making players love their time as Henry is Kingdom Come‘s outstanding narrative. To be honest, the prospect of spending seventy-odd hours in a historically accurate medieval Eastern European setting didn’t wholly appeal lớn me right off the bat — it just isn’t the type of setting I prefer in my games. Which makes it all the more noteworthy that, even by the kết thúc of the game’s prologue which sets up the main story’s forty-hour revenge tale, I felt myself fully invested.

Over the course of the game, Henry learns about, & even plays a small part in, several historical events. The entirety of the trò chơi is mix against the backdrop of the war for the crown of Bohemia, as a sudden void in the monarchy throws the region’s noble houses, who all play prominent roles & are surprisingly well fleshed out, into turmoil. The writing is spot-on; there’s something very human in the way Henry interacts with the game’s characters, whether he’s forming a genuine bond of friendship with them or deferring khổng lồ them in heartfelt shows of respect. Several optional missions in the trò chơi exist purely as character development, leading khổng lồ some of the most honest và human relationships between video game characters I’ve seen in a long time. It’s a real testament lớn the designers at Warhorse, particularly lead writer and game director Daniel Vávra, proving without a doubt that realism can be every bit as entertaining as the most fantastical fiction.

Apart from these character missions, KC:D is filled with plenty of other side quests to lớn tackle apart from the main story. However, as with many open-world games, they can cause the main narrative to be too frequently shoved into the background. With this much khổng lồ do, one often feels compelled khổng lồ switch gears for a while và complete some side quests, và it seems necessary to bởi so given the main story’s requirement for properly leveled-up skills. As enthralling as the main story is, a constant flow of interruptions doesn’t vày it any favors. True, a good chunk of the side quests are much more substantial than what other games may have on offer, often going far beyond the standard fetch quest trope, and some even featuring their own interesting narrative. But accomplishing all there is to vị can easily bloat the game to about double its length, & interrupt the pacing that would otherwise put the finishing touch on an expertly-told tale.

The cast of characters, & really just the overall immersion in the world, is helped tremendously by the game’s voicework và soundtrack. Across the board, the main character line-up sounds great. The actors are absolutely believable, from the calm và stately Sir Radzig to the loud và jovial Sir Hanush, to even Henry himself. Venerable Shakespearean actor Brian Blessed even puts in an appearance towards the over of the main campaign. No less impressive is the music composed for the game, consisting of period-appropriate pieces performed on suitable instruments. One minor complaint is that much of the music becomes repetitive, especially for those taking the time to lớn complete as much of the game as possible. The screamo metal song played over the ending credits was also an odd departure, và stands out as the only anachronistic piece of music in the game.


Idyllic countryside vistas that rival the best television travel program.

The extent to lớn which the designers took pains to make the trò chơi as realistic of a representation of medieval Bohemia as possible is readily apparent và Warhorse Studios’ love for their trang chủ country shines through in spades. Real-world locations and structures have been faithfully recreated in the game, appropriately de-aged by about 600 years, of course. Despite there being no floating cities, boiling lava pools, or magic vortices khổng lồ marvel at, the green fields & lush countryside of Kingdom Come truly have a serene beauty all their own. It may sound odd, but the trò chơi makes even mundane things such as a puddle of rainwater in a sloshy wagon-wheel-chewed path or a hazy sunrise on an overcast morning look stunningly gorgeous. Less impressive are the character models of the citizenry. Not only does everyone seem to lớn exist as identical twins, triplets, and even quadruplets, but the exaggerated toàn thân movements and expressions used khổng lồ animate characters during dialog sequences do little other than provide some unintended comedy.

With as much as Kingdom Come: Deliverance has going for it, it’s impossible khổng lồ play the game without coming to terms with its sometimes rather poor performance, particularly on consoles. As already mentioned, the change from mouse-and-keyboard lớn gamepad comes with its own quality detractors, but even playing on PlayStation 4 — reportedly the better-performing of the two console versions — optimization is still far from perfect. Lengthy loading screens are a constant companion throughout Henry’s journey: arriving at a fast-travel location, entering and exiting many cinematics, & even entering the game’s main menu screen take time. Graphics continue to lớn load in while playing: it’s not uncommon to see villagers stroll along as one article of clothing after another magically appear on their bodies; fences, walls, and furniture can be completely invisible while bumping into them; textures, including during conversation close-ups, can appear & disappear without warning. Luckily, I did not encounter any game-breaking bugs or glitches; some loss of immersion is about the only damage done by the flaws still present in the trò chơi at this time.

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It’s easy to lớn point out specific areas of accomplishment for which KC:D absolutely deserves khổng lồ be praised. Managing lớn tell a highly engaging story that stays absolutely rooted in a medieval reality is certainly a good place to lớn start. Outstanding characterizations, lush environments, & a captivating soundtrack are equally as noteworthy. But it’s really the harder-to-quantify total sense of immersion into everyday fifteenth-century life that will put the game over the đứng đầu for many, the caveat being that the focus on realism can lead khổng lồ frustrating moments in combat và some skill-development. Anybody interested in a well-told story & not put off by having lớn work a bit to earn success really owes it to themselves to give Kingdom Come: Deliverance a shot.