Deus ex: mankind divided review

game Info
Platform Win, PS4, Xbox One
quảng cáo trên internet Square Enix
Developer Eidos Montreal
Release Date Aug 23, 2016

Deus Ex: Mankind Divided developer Eidos Montreal was a team founded almost exclusively khổng lồ breathe life into Deus Ex.

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The series lay more or less defunct after the disappointing reception of 2003"s Deus Ex: Invisible War and the sort-of spinoff Project: Snowblind. Khổng lồ revive it, Eidos Montreal rolled back the clock. Deus Ex: Human Revolution was a prequel that took Invisible War"s console-friendly ideas and approachability and refined them, and the game tied it all together with a stunning neo-Renaissance aesthetic applied to lớn a cybernetic future.

If you"ll allow me the cliche, Human Revolution wasn"t a perfect game, but it was brave, taking what worked in the series và simplifying along the way khổng lồ tell an interesting story with breathtaking style và finesse. Now, five years later, Eidos Montreal has resurrected Adam Jensen in a world dealing with the aftermath of Human Revolution"s augmented disaster. And, once again, Eidos Montreal seems determined lớn address the challenges that its predecessor faced.

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In many ways, the studio has succeeded. Deus Ex: Mankind Divided shines as an exercise in discovery, in presenting players with increasingly complicated problems and a huge amount of ways khổng lồ solve them. & its fiction holds it up, even as the ambition it suggests never quite manifests.


Wrap Up: Mankind Divided"s cybernetic playground feels fresh, even if it doesn"t go as far as expected

I"m left hoping that Deus Ex: Mankind Divided’s developers have an aggressive post-launch plan to lớn continue the game’s story beyond its surprising endpoint. It’s a mottled cherry dropped on đứng đầu of a game that otherwise makes for subtly major evolutions of action-RPG spaces, & for a world as interesting as Deus Ex’s, it would be a crime to lớn leave it where it stands for another five years.

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Deus Ex: Mankind Divided was reviewed in part using a non-final "debug" PS4 copy and was played to lớn completion using a retail Xbox One download code provided by Square Enix. has not had the opportunity khổng lồ evaluate the game’s day-one patch, và because of stability issues & a lack of opportunity to evaluate online aspects of the game, this review will remain provisional until we’re able lớn determine the launch state of the game. You can find additional information about"s ethics policy here.