Call of duty: infinite warfare, perang futuristik yang kurang greget

trò chơi Info
Platkhung Win, PS4, Xbox One
Advertiser Activision
Developer Infinity Ward
Release Date Nov 4, 2016

We’re in uncharted territory with Điện thoại tư vấn of Duty: Infinite Warfare.

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Three years ago, Infinity Ward had every intention of launching a new, long-running Call of Duty franchise — one that could match the critical & commercial success of Modern Warfare và Blachồng Ops. Unfortunately for us and them, that new game was Call of Duty: Ghosts. Back then, I derided it as being one of the worst installments in Điện thoại tư vấn of Duty history.

So, for the first time ever, a call of Duty franchise has been abandoned after just one game. Infinity Ward instead decided to start from scratch on a totally new franchise, one set IN SPACE. But for all the apparent vitriol over Infinite Warfare’s debut trailer (it was one of the most downvoted videos in YouTube history), the over result is something far more interesting than anyone would have guessed — at least in its chiến dịch.

Infinite Warfare"s chiến dịch is more interesting than anyone might have sầu guessed

call of Duty’s recent forays inlớn future warfare make this new journey inlớn the outer reaches of our solar system kind of a no-brainer, but despite the setting, Infinite Warfare’s chiến dịch is something of a return to basics. The waves of AI và VR ridiculousness of Blachồng Ops 3’s campaign have sầu been abandoned in favor of a simple story about one core concept: whether the mission is more important than the lives under one’s comm&.

It’s a question that might have seemed too heavy for previous games in the franchise; even some of the best (Black Ops and Advanced Warfare, for example) struggled with depth and, at most, had few standout characters.

Infinite Warfare, on the other h&, offers the strongest writing and characters the series has seen thus far. A measure of narrative sầu strength và success is whether you can rethành viên a character’s name, or whether you care if they die. And I cared. A lot. I haven’t cared this much since Gaz & the gang from the first Modern Warfare were summarily executed in that campaign’s closing seconds.

And why did I care? Infinite Warfare’s cast is fleshed out. They’re believable characters with personalities và motivations, characters I wanted to lớn see make it out safe & sound. Not all of them bởi.

The story’s only real weak point? A spot of celebrity stunt casting in Kit Harington (Game of Thrones’ Jon Snow). Unlike your shipmates, Harington’s Admiral Kotch is flat and uninspired, offering shallow platitudes and threats of Martian dominance (yes, he’s from Mars). His appearances are mercifully few và far between, with the bulk of your time spent jawing with your newfound buddies.

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Like its multiplayer mode, Zombies in Gọi of Duty: Infinite Warfare seems to lean heavily on Treyarch’s pre-established formula. Four random heroes are gathered together in a zany environment and must bởi a series of increasingly obscure tasks to unloông xã a mysterious Easter egg.

This year’s installment is phối in the 1980s, with archetypes like the Valley girl, the nerd, the jock và the, uh, rapper (is this even an archetype?), attempting khổng lồ survive sầu in a zombie-filled amusement park.

The fundamentals are identical khổng lồ just about every other Zombies map we’ve sầu seen thus far, but several concessions have sầu been made khổng lồ encourage those who have sầu been scared off by the mode’s notorious difficulty. For one thing, it’s actually pretty easy to lớn survive, at least khổng lồ wave sầu 10, without knowing anything. Exploration is also pretty straightforward, with maps khổng lồ guide you around & sections of the park being themed ("Come khổng lồ the rocket ship!" or "We’re in the arcade!") for easy identification.

The mode also tells you a lot more about what you should be doing. Treyarch’s Zombies maps are known for being stingy with guidance. Here, though, there are numerous help screens & tooltips. One of the pickups you can stumble upon is a sachồng of jelly beans. Throw some on the ground and nothing happens. In a previous game you might have sầu thought, "Oh well, maybe I have sầu to lớn save sầu these for later?" Here you’re actually told to shoot the candy to lớn mix it abLaser, creating a temporary barrier to ward off zombies. It’s not exactly holding your h&, but it’s not completely tight-lipped either. We’ll Gọi it quasi-helpful.

Another bone thrown to lớn the player is that weapon experience & attachments in multiplayer actually carry over lớn Zombies. If you’ve sầu unlocked a silencer in multiplayer & have sầu that specific weapon unlocked in Zombies, it’ll come packed with that attachment when you buy it off a wall. It’s similar to lớn the system in Blaông chồng Ops 3, but again is a little friendlier and more generous, a running theme in this mode.

Wrap Up: As a package, Infinite Warfare stands out

There’s no doubt that Infinity Ward made a wise Call in ditching the Ghosts franchise. Điện thoại tư vấn of Duty: Infinite Warfare offers one of the best campaigns the series has provided, with stellar writing and varied environments. While that màn chơi of ingenuity didn’t transfer over to lớn multiplayer and Zombies, taken as an entire package, Infinite Warfare is a standout effort whose biggest sin is not trying to lớn reinvent the wheel at every turn.

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điện thoại tư vấn of Duty: Infinite Warfare was reviewed in part at an sự kiện held by Activision & Infinity Ward in San Francisteo from Oct. 17-đôi mươi, năm nhâm thìn. Multiplayer, Zombies & chiến dịch were played with other press và developers on debug, non-final PS4 code. Some multiplayer was tested using retail PS4 copies of Infinite Warfare. This Review will remain provisional until we can determine the final launch state of the game. You can find additional information about"s ethics policy here.

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